A Review of Kahoot
I chose to evaluate Kahoot a free game-based learning programmed designed to engage an unlimited number of students through engaging “real-time” game design for ANY subject and ALL ages. It works great for review and as a formative assessment tool because it provides insight to teachers and students love it.
To review this site, I went to the Kahoot website by entering it in the Google search engine. Then I followed the easily outlined steps provided on the site. In order to evaluate this product, I explored the website, practiced it as an operator and student, as well played the learning platform with students.
The ease and effectiveness of Kahoot resulted in a fantastic review. I highly recommend trying this in your classroom, as a highly motivating and engaging technology based learning tool.
TROUBLE SHOOTING: many of these can be solved at https://getkahoot.com/support/faq/ |
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Pedagogy and Content
Educators could use this program to engage students through teacher created quizzes and review games that are live in real time. It is an intuitive program that is designed to easily learn and can be launched within minutes for use within the classroom. It is ideal for review, pre-assessments, and post-assessments. The data from Kahoot is a great tool to know where students are at. Teachers may use the results of the platform chosen in Kahoot as data to help guide differentiated instruction.
It takes a short amount of time to learn this program well enough to get started, although it does take longer to fully take advantage of what Kahoot has to offer. I took about 5-10 minutes to get signed up and AT LEAST 5-20 minutes invested before each class period in order to create or explore other lessons that might be able to engage students while covering the necessary content. If you are lucky you can find a lesson within a few minutes already created by other educators or you can spend some time creating a Kahoot that matches the learning needs of your students. The majority of the time, I was able to find a Kahoot that matched my learning targets.
It takes some additional time to really know the program. You can plan for at least a minimum of an hour exploring the site to learn all of Kahoot’s possibilities. I also found that you will need to set aside a few class periods to test this out on students or prepare for an extra 5-10 minutes to test it out yourself by launching and logging in as a student.
The most time consuming element of Kahoot is designing or choosing a Kahoot that matches your students’ needs. After selection of a Kahoot is done, as an operator, you have the option of editing, previewing, playing, and or sharing it with others by providing an access pin. This access pin can be entered on almost any device that accesses the internet using the web addresses. Once a pin has been entered students will give themselves a name and an optional emoji to personalize their player’s name. My Students loved this aspect of the game.
There are 4 types of Kahoots that can be created and played either in classic or team mode.: quiz, jumble activity, discussion, or survey. Currently, Jumble can only be played in classic mode. In team mode students will get together in groups and use only one device to enter their answers as a group or in classic mode which they all need their own devices and will be playing against each other. (TEAM MODE REQUIRES LESS BANDWIDTH) Each round of questions will result in a quick scoreboard view which encourages students to stay focused and try their best. While taking part in a Kahoot students are motivated because of the game based rewards.
Software Operation
To get started you simply go to getkahoot.com to create a free account. You click on create an account and fill in the short answer form and within seconds you can begin intuitively creating a learning platform that meets your students’ needs.
Once an account is created you can create or explore learning games related to your learning targets. As an operator of the system you may chose to launch a quiz, discussion, jumble activity, or survey which once created are known as Kahoots. They can be played in classic or team modes.
To create a Kahoot it is as simple as filling in the pre-designed form that allows you to drag and drop images as part of the self generated & timed questions. Each Kahoot has a form that includes: a title, description, visibility option, language option, audience selection, cite references, link to an introductory video, and an option to upload an image. You have the option of selecting 20-120 seconds per question and how many questions you would like to create. The time selection allows for great time management skills as well as differentiating the time of questions based on students’ needs. If trying to achieve mastery or would like to ask the same question twice it is as simple as duplicating a question by the click of the duplicate question icon. The questions at any time can be rearranged into a preferential order for asking the questions.
After deciding on which game to play you may create and launch it. At this point a specific pin will be provided so that students can join the Kahoot. At the start of each Kahoot game you will display the screen with Pin on the overhead board if available and allow students time to join. As they join their names will appear on the screen. Once ready to take the game you may begin the time response games testing their selected skills base.
All the steps involved of operating this system are very user-friendly to both the student and educator. All steps are self-explanatory, however, if you run into a problem or issue there is an informative page available at: https://getkahoot.com/blog. In this section there is a blog for users to share their discoveries and a help section to review frequently asked questions or a place to ask a question. Any issue you run into, you should be able to solve by visiting this page.
TROUBLE SHOOTING: many of these can be solved at https://getkahoot.com/support/faq/ |
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Infrastructure
Kahoot is an online “real-time” game based learning program that requires each student to have a device that accesses the internet through a server and has been tested to work on:
- Chrome
- Firefox
- Internet Explorer
- Safari
- Edge
You can test to see if your operating network is setup to handle Kahoot at: https://test.kahoot.it/ For the most part, Kahoot is designed to be able to played within the normal size classroom with ease. The larger the user population, the more bandwidth is required. Kahoot has some guidelines for the number of players per recommended available players available in this section.
It is important to note that Kahoot’s websockets might pose some problems for the user because of some server’s settings or firewalls. Kahoot requires access to port 80 and 443 on the list of host at: https://getkahoot.com/support/faq/#what-network-configurations-do-i-need-to-ensure-kahoot-can-be-used-in-my-venue
Currently, this operating system runs smoothly with more than one class using this system at a known time at my school district. I did not notice any issues with speed or delivery because of bandwidth issues. It ran smoothly and was done with ease.
TROUBLE SHOOTING:many of these can be solved at https://getkahoot.com/support/faq/ |
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